Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WtQcb-DQ2fu-ufZfT-QFDxj-Z5O3A | 10/19/5 | 62.7 | 0.63 | 2026-07-08 05:28:05 · 30m 51s | |
| CSGO-kHZ49-9rxhF-7RuLA-AEviG-Ry6SA | 8/13/5 | 63.7 | 0.74 | 2026-07-06 02:45:13 · 17m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.