76561198121083049
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-7.4%Peak single-match outcome anomaly 31.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
5.8% of kills through walls across 15 analyzed matches (penalty scales above 4%)
2.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 13 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-99NAd-Wqv4y-iCjv7-sOLV3-9L9PL | 13/14/6 | 77.0 | 1.00 | 2026-06-23 20:57:47 · 38m 55s | |
| CSGO-QzTC8-SaipH-EY2xq-zUTNS-yGvjN | 23/16/3 | 81.7 | 1.36 | 2026-06-23 20:13:57 · 37m 16s | |
| CSGO-o7Q38-H3TJc-BeSz2-U2b2J-cwa3K | 13/16/4 | 61.3 | 0.84 | 2026-06-23 19:36:30 · 30m 1s | |
| CSGO-5vsfs-h6CLo-zvEpP-8PANN-PHZ2Q | 15/22/8 | 57.9 | 0.80 | 2026-06-22 19:58:36 · 52m 42s | |
| CSGO-6sw5k-TXLdE-e7TPZ-F8kMk-mDN6H | 15/16/6 | 59.0 | 0.95 | 2026-06-19 22:03:06 · 36m 25s | |
| CSGO-oAUpF-RpDCD-Fhwta-pZhvi-d4FdH | 17/5/3 | 100.6 | 1.84 | 2026-06-19 21:27:20 · 26m 28s | |
| CSGO-hKXQE-wRhsr-7nRuC-Qen9E-zn33L | 13/19/4 | 54.2 | 0.79 | 2026-06-19 20:46:56 · 36m 59s | |
| CSGO-mEeVC-tKRSD-6tFbm-dC8ey-FMXDJ | 14/19/9 | 57.7 | 0.94 | 2026-06-17 20:21:06 · 43m 33s | |
| CSGO-URez4-FiRd3-XVREO-nffxV-AvxfF | 16/20/2 | 60.4 | 0.88 | 2026-06-16 20:10:08 · 39m 41s | |
| CSGO-aXfad-ndQoW-RGSkH-Xdy4i-htRBD | 13/12/2 | 47.4 | 1.02 | 2026-06-16 19:19:52 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.