Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QZW3n-B25AY-EUqoi-8EPW2-VWJeB | 15/11/3 | 71.7 | 1.32 | 2026-07-06 22:16:37 · 30m 43s | |
| CSGO-6DVJB-4qzS3-4ZGKe-Dp7kh-OFSiA | 15/16/3 | 70.3 | 1.00 | 2026-06-19 18:59:07 · 34m 14s | |
| CSGO-msGvA-vbvvH-3Qt5E-3NkrQ-Mm7iL | 14/14/2 | 61.9 | 1.08 | 2026-06-17 21:23:54 · 33m 2s | |
| CSGO-s24Tp-amiZX-YnWd9-GANo5-Wz23L | 18/16/4 | 76.9 | 1.17 | 2026-06-16 17:47:49 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.