Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jRsab-OtA2H-QAWjw-GHyeU-uQJLH | 9/16/4 | 61.2 | 0.68 | 2026-07-03 01:41:50 · 29m 31s | |
| CSGO-qRpCt-Mavrc-oMAeu-mCehS-HvoNO | 20/11/2 | 102.6 | 1.76 | 2026-07-03 00:52:36 · 25m 29s | |
| CSGO-8cukj-3c8T7-QE9vY-t49Ee-pZG8D | 8/15/4 | 52.5 | 0.72 | 2026-07-03 00:26:19 · 21m 7s | |
| CSGO-AhNMf-EdX4i-4yozM-HxifV-yueiK | 12/13/6 | 83.0 | 1.04 | 2026-07-01 23:54:38 · 29m 27s | |
| CSGO-bX8cN-cScGH-YJAcj-M2RXN-tROEL | 19/9/6 | 114.5 | 1.92 | 2026-07-01 21:48:30 · 24m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.