Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GB4AA-tPmPr-OZkyH-y3Zft-QCZQM | 13/15/1 | 68.6 | 0.85 | 2026-07-01 20:34:40 · 34m 13s | |
| CSGO-rVSix-crQDt-6f2kv-GQop8-eAFKO | 11/16/4 | 75.1 | 0.81 | 2026-06-22 18:28:23 · 27m 44s | |
| CSGO-3HSJN-iFvpV-hR7vR-kJYyw-bMFyB | 8/15/2 | 62.8 | 0.60 | 2026-06-18 20:50:52 · 26m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.