Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2mBw9-uj75m-43uZr-fN7Ys-jWX9G | 4/15/1 | 40.9 | 0.23 | 2026-07-03 12:42:32 · 24m 30s | |
| CSGO-ZwbqQ-Yk2fT-noKhA-WiuuM-GS6yD | 8/10/5 | 54.1 | 0.91 | 2026-07-03 12:18:34 · 21m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.