Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-55AvW-EJSQD-R245O-oZ7y7-xo8vO | 14/16/2 | 71.7 | 0.92 | 2026-07-04 22:34:52 · 37m 16s | |
| CSGO-aZGEd-DeSs6-Nifqf-5f4xN-tROEL | 23/25/7 | 89.4 | 1.15 | 2026-07-04 20:39:44 · 55m 18s | |
| CSGO-uoyjq-AfZDR-GDWPt-KZGvT-URqmJ | 15/22/11 | 69.6 | 0.92 | 2026-06-28 21:03:47 · 41m 59s | |
| CSGO-MO6EJ-7aCWX-e2SF5-UTAo8-qTY2Q | 19/15/3 | 90.3 | 1.41 | 2026-06-23 20:15:02 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.