Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zoqas-A3YnP-9EfZT-d3q7D-QTTrC | 9/13/8 | 65.6 | 0.93 | 2026-07-07 20:15:48 · 28m 24s | |
| CSGO-ZVfW2-te4QA-4FhyF-wNUPf-dPVeL | 5/14/2 | 39.8 | 0.43 | 2026-06-24 18:17:23 · 26m 16s | |
| CSGO-ymwwj-FpmA3-48rwn-Ui9oE-cdm2H | 11/18/4 | 60.7 | 0.73 | 2026-06-20 18:01:29 · 36m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.