Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E7W65-GzOto-oKypz-jbdWW-rPdKP | 16/18/7 | 92.8 | 1.05 | 2026-06-23 07:49:54 · 31m 53s | |
| CSGO-Trx6C-7O5yG-tmYch-ndb7W-oQtWK | 17/8/4 | 80.0 | 1.37 | 2026-06-22 13:20:29 · 32m 13s | |
| CSGO-ZzONd-4XWT2-QivpR-rUcth-ajmbN | 30/19/4 | 100.5 | 1.48 | 2026-06-18 16:25:05 · 44m 7s | |
| CSGO-jYmxM-7fP4B-H8oTv-GtCX2-GrApF | 20/9/10 | 113.6 | 1.79 | 2026-06-16 20:42:51 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.