Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4xzYT-iehjG-tVHSj-h4adN-2aUeL | 20/17/1 | 79.8 | 1.33 | 2026-07-04 23:51:02 · 33m 13s | |
| CSGO-OGF2F-dxRHL-KGFLJ-4SvLY-4P47M | 11/14/1 | 61.5 | 0.85 | 2026-07-03 18:29:38 · 26m 55s | |
| CSGO-ZJn9Z-ALG4a-DQjWw-V7aNd-8EAkE | 16/14/10 | 86.6 | 1.27 | 2026-06-30 12:32:40 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.