Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BULH3-Knux2-WA77s-SdvLO-hwAAA | 15/16/2 | 64.2 | 0.91 | 2026-07-03 23:14:26 · 37m 14s | |
| CSGO-n3veQ-vxC98-UtmCD-Kkdf5-qVSFE | 12/18/7 | 66.7 | 0.82 | 2026-07-03 15:59:25 · 37m 45s | |
| CSGO-RcDCD-HMADG-5EmLR-niTEf-tF7yD | 13/7/1 | 73.1 | 1.36 | 2026-06-30 21:06:45 · 24m 11s | |
| CSGO-Dq2Uf-vcSnk-MQJoB-WDRYX-oaM2G | 14/8/5 | 92.9 | 1.52 | 2026-06-30 20:41:07 · 22m 32s | |
| CSGO-v9mKo-UFwmB-MNNFo-5M9SG-h99PL | 15/12/2 | 74.9 | 1.07 | 2026-06-24 08:46:33 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.