Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8zN62-Pwsb9-RTqy9-5Nfuv-cW9LK | 19/11/5 | 96.7 | 1.54 | 2026-07-05 14:55:03 · 30m 0s | |
| CSGO-8d8Tr-KEU4R-A8WTM-oSLMd-LQSuK | 11/15/6 | 87.4 | 0.95 | 2026-06-24 12:55:35 · 30m 30s | |
| CSGO-awxQH-aGHFe-YYP4A-Zkbns-ECBcO | 19/18/8 | 108.1 | 1.22 | 2026-06-24 12:12:46 · 36m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.