Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X4U49-yzuEF-6VKEK-zLT3B-yxOhG | 7/19/6 | 66.7 | 0.57 | 2026-06-29 07:43:38 · 30m 22s | |
| CSGO-nTCK4-kpAHj-zcTCM-xFbLC-uT2JE | 15/17/7 | 88.7 | 1.12 | 2026-06-25 18:31:14 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.