Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6pJpf-QMuCV-PBJrr-Ymfc8-6xEOP | 10/19/6 | 72.5 | 0.81 | 2026-07-01 05:14:38 · 32m 5s | |
| CSGO-bPqR6-YdVxO-mvM2K-NJWmS-yGvjN | 16/19/3 | 78.3 | 1.00 | 2026-07-01 04:36:49 · 33m 19s | |
| CSGO-Bhy43-6M3dB-avTM7-8yR2x-oezYP | 5/9/2 | 58.0 | 0.66 | 2026-07-01 04:21:30 · 12m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.