Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S56Rq-8Jcz7-oBn5F-CFzDw-oezYP | 13/13/7 | 77.1 | 0.96 | 2026-07-04 13:18:42 · 33m 42s | |
| CSGO-y8MYw-Dj8sx-viGSF-9QAVy-5AnkP | 3/7/0 | 35.6 | 0.29 | 2026-07-02 17:04:10 · 16m 0s | |
| CSGO-rswNs-mJiXd-LvivP-sTofR-37mDA | 15/9/1 | 79.9 | 1.36 | 2026-07-02 14:23:48 · 27m 40s | |
| CSGO-rRtf3-F6vou-qq2ia-hp98G-wcpmJ | 11/18/5 | 52.9 | 0.73 | 2026-06-12 16:09:03 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.