Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WYOdb-6V2UU-zbBuo-P9C5a-oF7yD | 16/18/6 | 99.0 | 1.06 | 2026-07-02 19:45:10 · 36m 29s | |
| CSGO-O4EHC-MA9vv-hOFpZ-dGzfJ-Vxw5G | 12/12/4 | 82.3 | 1.10 | 2026-07-01 20:16:50 · 28m 30s | |
| CSGO-KqEF9-ot3XD-wOUPD-PhopC-CyEOP | 14/20/7 | 88.4 | 0.89 | 2026-07-01 19:37:07 · 36m 3s | |
| CSGO-9uCTO-khS3j-KPfER-j7eRf-2PDRE | 15/17/2 | 70.9 | 1.01 | 2026-06-30 22:54:45 · 33m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.