Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ToPE3-HC5vL-P4vOn-ZxvH5-2pmwG | 13/18/7 | 65.7 | 0.88 | 2026-07-01 20:28:56 · 35m 15s | |
| CSGO-mLWet-ktycG-TudmE-EpGDj-p4XbD | 15/15/6 | 86.6 | 1.13 | 2026-06-30 20:29:14 · 31m 16s | |
| CSGO-wVMrh-kULTM-v56ae-7S7D3-xVJvM | 17/16/4 | 81.4 | 1.22 | 2026-06-30 19:55:51 · 29m 17s | |
| CSGO-ENqAE-UKfhJ-9pF7m-qCkpr-erhGH | 14/14/10 | 86.6 | 1.21 | 2026-06-30 19:17:12 · 35m 50s | |
| CSGO-uvKak-UVJbc-ync2v-rEeM9-SAPcF | 12/11/9 | 93.2 | 1.27 | 2026-06-28 17:11:20 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.