Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wfxU4-v4Jhy-S9eAL-JYChK-kScRF | 16/16/5 | 76.3 | 1.10 | 2026-07-05 13:52:52 · 34m 28s | |
| CSGO-aUk3s-Sy9TG-he6Cy-RGRsM-AJQRO | 15/11/3 | 75.0 | 1.33 | 2026-07-05 10:53:21 · 33m 2s | |
| CSGO-HRiJw-25EFQ-Wu38J-55BXy-OfX2Q | 12/11/1 | 72.3 | 1.08 | 2026-07-04 17:41:19 · 23m 1s | |
| CSGO-p4M54-ZCHSM-aqPea-7sEEu-b2VjM | 26/16/1 | 104.5 | 1.55 | 2026-07-03 19:43:16 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.