Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B9Z2m-FVud5-GE4ZK-ir2N8-H2WPA | 14/17/8 | 75.6 | 1.01 | 2026-06-18 19:38:29 · 41m 41s | |
| CSGO-4SoFi-Qx2OU-s39bm-ftTKy-V2msF | 10/17/4 | 66.6 | 0.77 | 2026-06-17 19:22:56 · 29m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.