Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-97cJs-2Dy3L-ASJkK-sxM8K-pwzpH | 16/19/5 | 93.7 | 1.02 | 2026-07-01 18:38:06 · 29m 3s | |
| CSGO-YWMNG-P25k7-JfD3w-H59aH-pJvnC | 23/16/3 | 102.4 | 1.47 | 2026-06-24 19:29:22 · 40m 20s | |
| CSGO-C5JeE-fEXi9-trW2M-sKS3X-ZkrVQ | 16/14/4 | 120.4 | 1.33 | 2026-06-24 18:55:37 · 23m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.