Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jAMFY-qxjc2-eZrAd-e8AWe-ciQZQ | 19/18/9 | 96.9 | 1.18 | 2026-07-04 12:33:28 · 34m 19s | |
| CSGO-6GL7e-VusBj-mw5Wq-cpFf5-wAw5G | 22/13/8 | 141.1 | 1.81 | 2026-07-01 14:09:12 · 29m 34s | |
| CSGO-RopRZ-VEUQm-5EZ2j-voTGG-RTZfE | 20/14/7 | 117.0 | 1.49 | 2026-06-19 19:14:24 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.