Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NZ5KZ-RZOxW-WwELb-QjRdC-2KrNO | 19/16/1 | 82.7 | 1.05 | 2026-07-03 21:19:17 · 34m 50s | |
| CSGO-YJETz-KkUdV-cNeRJ-VbJcb-FkBAA | 20/14/2 | 91.1 | 1.41 | 2026-07-02 19:40:42 · 36m 17s | |
| CSGO-RnMMy-ptGNv-smBGz-YY2KX-rPdKP | 28/19/9 | 86.7 | 1.33 | 2026-06-26 17:13:58 · 50m 42s | |
| CSGO-PwJVY-zqnbL-M3dun-UUrNW-KRXoN | 17/11/2 | 103.7 | 1.46 | 2026-06-15 19:34:21 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.