Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-da7us-kk8Pq-488xG-CyMuV-7vDuA | 17/4/5 | 129.1 | 2.09 | 2026-07-07 00:32:13 · 16m 58s | |
| CSGO-rJZpa-ZeVr3-w23YP-E5qVA-3oZEC | 20/24/6 | 81.8 | 1.00 | 2026-07-01 03:15:32 · 49m 21s | |
| CSGO-GLTJH-cpXeE-Bdsn5-kvxVQ-d7xbE | 26/18/8 | 132.2 | 1.72 | 2026-06-25 05:21:00 · 38m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.