Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3rfDt-ndqvc-UAizE-G36wh-9hs8O | 28/19/6 | 86.4 | 1.41 | 2026-07-05 21:54:56 · 45m 40s | |
| CSGO-L4BTh-J3JTP-Ctcxa-r2qjt-UXOYE | 18/12/6 | 97.5 | 1.45 | 2026-07-05 09:09:57 · 25m 59s | |
| CSGO-ZaAoC-a5zYu-KdtiR-BaFOb-b5EiJ | 12/13/2 | 82.1 | 0.96 | 2026-06-27 04:55:52 · 24m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.