Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BvBq2-iLuLY-2Ak8w-pHbhk-34OJM | 8/17/4 | 74.4 | 0.69 | 2026-07-05 17:18:43 · 25m 19s | |
| CSGO-jAywK-CMd5G-6UTTG-hL7P5-tUD3J | 17/16/2 | 76.8 | 1.03 | 2026-07-03 21:16:24 · 35m 31s | |
| CSGO-643Hf-YsdwM-E2MJu-qddsA-yKKeB | 18/8/3 | 123.1 | 1.86 | 2026-06-29 20:00:32 · 26m 48s | |
| CSGO-Kniyd-a2u3y-7bckF-XoWbN-W8diK | 7/15/5 | 61.4 | 0.72 | 2026-06-23 19:49:55 · 21m 39s | |
| CSGO-R4N2f-uZwCw-Cc3cE-CVfp4-ABnkP | 9/17/6 | 62.2 | 0.74 | 2026-06-23 19:11:09 · 35m 52s | |
| CSGO-wpSFA-vKwUh-Q2teA-XVh2v-VN3tJ | 17/12/5 | 86.9 | 1.29 | 2026-06-23 18:32:31 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.