Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dEVmk-Q6ewS-GwwVU-5RATt-YOfuB | 12/9/0 | 106.0 | 1.57 | 2026-07-04 13:40:45 · 16m 10s | |
| CSGO-8WuNJ-qeYvE-y6C46-2CiJq-bNmkP | 7/12/3 | 74.7 | 0.78 | 2026-07-04 12:46:09 · 21m 29s | |
| CSGO-PUcwS-ssrvy-AoOeB-GbYQk-WPeyC | 28/15/13 | 102.9 | 1.67 | 2026-06-30 17:58:03 · 45m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.