Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LnU6H-8zXN5-fNDva-Ttbzc-vEkwG | 26/9/5 | 140.5 | 2.12 | 2026-07-03 05:50:54 · 32m 3s | |
| CSGO-mOEZt-4SCG5-e4vpW-kpFWp-XsONN | 14/9/7 | 100.1 | 1.45 | 2026-07-03 05:15:17 · 32m 18s | |
| CSGO-Vv2BV-WYZWX-WC6CO-7n4Xf-9YKsE | 14/17/8 | 98.1 | 1.12 | 2026-07-03 04:37:01 · 26m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.