Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4pBBL-fAMGq-zdcjk-Mz9eN-axw5G | 16/7/6 | 151.3 | 2.10 | 2026-07-05 18:34:17 · 18m 16s | |
| CSGO-bwDxJ-QD5ia-iyZpr-TzP7v-oWRKF | 7/17/5 | 54.0 | 0.56 | 2026-07-05 00:36:35 · 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.