Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J4CEP-kX6ya-dKhtx-pbPuM-Z7PVP | 7/14/1 | 60.9 | 0.63 | 2026-07-01 19:32:26 · 23m 21s | |
| CSGO-5swSQ-DhRtP-o6rYJ-G8Ak6-pdueM | 11/19/7 | 74.1 | 0.83 | 2026-07-01 18:51:10 · 38m 2s | |
| CSGO-icWpj-qOGtz-6wDZi-UcDQk-24wPB | 14/19/4 | 62.6 | 0.84 | 2026-07-01 18:08:02 · 38m 48s | |
| CSGO-RsNvB-RHQyJ-B3GB7-BXKHQ-3Q9zP | 10/16/8 | 75.1 | 0.81 | 2026-07-01 17:29:52 · 30m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.