Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qZTO5-N4MRD-pPen6-bhBQT-jHR7B | 12/15/4 | 84.5 | 0.96 | 2026-06-19 22:03:05 · 23m 39s | |
| CSGO-t9Eqi-txGfW-YexpL-8amtj-P564E | 20/25/10 | 80.9 | 1.00 | 2026-06-19 21:14:29 · 45m 16s | |
| CSGO-e6bzK-NKKYp-o2SCr-GVZOH-FJiPK | 24/15/3 | 111.4 | 1.51 | 2026-06-19 15:44:26 · 36m 5s | |
| CSGO-fQr2c-CeP4D-yseh4-6sjJu-FsFiJ | 23/18/6 | 123.2 | 1.61 | 2026-06-19 15:01:59 · 38m 39s | |
| CSGO-XxTad-CrEWh-74ZPu-Kie8y-2WwvE | 22/13/3 | 90.0 | 1.50 | 2026-06-18 18:32:45 · 35m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.