Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6RckV-AbGhN-AxuHj-Z5C2L-LJiPK | 15/16/4 | 77.3 | 1.03 | 2026-07-02 22:34:39 · 37m 49s | |
| CSGO-mrPRm-m3LZ8-qQ6z4-mSNLv-bhUzE | 17/13/2 | 92.8 | 1.33 | 2026-06-27 12:36:59 · 28m 46s | |
| CSGO-PjLKj-9CjCS-AYB66-uTsn6-xeYfE | 23/19/4 | 82.9 | 1.21 | 2026-06-26 21:26:17 · 47m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.