Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HDZOj-K2MF2-3Z62r-EQGp9-nUoEM | 20/13/3 | 110.8 | 1.45 | 2026-07-03 16:39:01 · 24m 52s | |
| CSGO-Zz5Wh-qvoLU-4rjE5-JthpN-eSLTK | 9/17/5 | 52.9 | 0.68 | 2026-07-01 21:53:09 · 30m 55s | |
| CSGO-LZqDQ-brGom-JyLQk-DFX4J-YSEdH | 14/16/10 | 84.8 | 1.10 | 2026-06-25 21:55:22 · 38m 30s | |
| CSGO-S3YNd-BWvKe-kt7SJ-o4ykd-55vTC | 14/13/6 | 70.1 | 1.08 | 2026-06-15 20:11:09 · 42m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.