Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y9iqt-Gqruw-yHkAm-B2bDh-9sLbM | 17/20/11 | 92.8 | 1.09 | 2026-07-03 20:34:46 · 30m 7s | |
| CSGO-yfiFr-YLiCs-8LYtp-GD7yh-2NKDR | 15/17/1 | 74.1 | 0.97 | 2026-07-02 23:48:10 · 25m 46s | |
| CSGO-a35PN-kfQ64-Z8aDO-yN6im-M4R4M | 17/16/6 | 86.0 | 1.21 | 2026-07-01 19:45:55 · 31m 49s | |
| CSGO-wRzWG-dRBS3-hCjm9-WiRcB-XTKXL | 16/18/9 | 86.5 | 1.13 | 2026-06-30 21:30:02 · 37m 35s | |
| CSGO-dncOJ-dqKup-Hc5Ci-WXiGD-od5yD | 17/13/6 | 72.1 | 1.24 | 2026-06-25 21:25:15 · 35m 2s | |
| CSGO-bxyfm-ELhjk-neXJu-XGaoO-PnkjD | 10/19/6 | 63.6 | 0.66 | 2026-06-18 18:20:42 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.