Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LcMC8-JqkBn-9yb8x-9CSHf-SP7rN | 17/13/6 | 104.3 | 1.41 | 2026-07-04 16:15:59 · 29m 41s | |
| CSGO-QnLre-O5a3o-53Dku-bGZ8D-CyEOP | 14/14/6 | 84.8 | 1.11 | 2026-07-02 21:43:37 · 28m 5s | |
| CSGO-i22fy-EB4kx-ETnsT-PjU53-5UVzE | 17/8/2 | 78.8 | 1.41 | 2026-06-27 15:45:28 · 37m 45s | |
| CSGO-LXLwH-JBz2X-8xX5B-uBmdf-qPuSJ | 22/16/8 | 78.2 | 1.28 | 2026-06-27 14:05:53 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.