Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yde6T-jvSQi-3AzkH-JYQD4-Cq5uC | 9/13/1 | 62.3 | 0.71 | 2026-07-04 18:00:22 · 27m 48s | |
| CSGO-xaFMG-W4aMB-HEjwJ-zrsaE-zn33L | 8/14/3 | 39.8 | 0.72 | 2026-06-29 18:15:34 · 33m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.