Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-toukZ-uezMn-SvThd-rrcvz-4erdA | 16/13/4 | 78.9 | 1.29 | 2026-07-01 12:38:54 · 30m 53s | |
| CSGO-ATCMK-cKNYS-6KX92-pq5iV-yueiK | 20/11/4 | 118.4 | 1.60 | 2026-07-01 11:58:00 · 25m 31s | |
| CSGO-R8pTx-XPdJF-WoyE3-6MpMh-tDDmQ | 21/16/2 | 83.3 | 1.31 | 2026-06-08 19:24:58 · 37m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.