Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SNqbn-DrqCM-GcxGp-F2Sta-VjmbN | 14/17/3 | 62.9 | 0.85 | 2026-07-04 20:08:00 · 35m 14s | |
| CSGO-tFidW-z8eHj-5TyRP-fOqrP-mRXXC | 14/13/2 | 59.6 | 0.96 | 2026-07-02 21:20:38 · 29m 30s | |
| CSGO-iMaSi-miikA-9XuNJ-tuf5p-bXEFN | 13/14/5 | 69.1 | 1.04 | 2026-07-01 20:06:19 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.