Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Hwe3-PzNjk-ehz8c-LOf5k-2h3RG | 12/18/4 | 57.4 | 0.63 | 2026-06-30 15:44:26 · 33m 25s | |
| CSGO-druj3-85wQY-2YjuU-8WvFc-VFJPJ | 14/5/2 | 87.8 | 1.54 | 2026-06-30 15:19:47 · 20m 11s | |
| CSGO-xfu8z-L4wdJ-sv4sz-3kccE-bTsdA | 29/14/8 | 134.0 | 1.89 | 2026-06-29 19:32:18 · 39m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.