Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gss4X-p6ToF-WZjfc-SCMEk-mDN6H | 24/17/3 | 109.4 | 1.47 | 2026-07-03 22:32:30 · 38m 46s | |
| CSGO-Y2MPd-Fb4HT-E4j2L-5SPmJ-57wwQ | 26/15/2 | 122.8 | 1.74 | 2026-07-03 21:37:24 · 37m 13s | |
| CSGO-ECA35-ipu9j-otPWL-D3hdG-K9zkG | 14/15/4 | 89.6 | 1.12 | 2026-06-15 17:16:28 · 35m 9s | |
| CSGO-bBGCa-pBkKr-vpLcp-8LVrP-qHBxH | 24/17/3 | 102.7 | 1.36 | 2026-06-12 21:19:19 · 37m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.