Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B2V5w-2SyOR-reo3E-s3Ref-CY5dK | 16/18/2 | 78.0 | 1.01 | 2026-07-02 20:50:22 · 34m 20s | |
| CSGO-ffmba-zQOCy-Deump-QXX4a-jPocG | 22/18/6 | 98.9 | 1.34 | 2026-07-02 20:01:16 · 37m 44s | |
| CSGO-cKCCL-NuASE-YLHDJ-fcoY8-DeiGH | 19/7/3 | 122.3 | 2.00 | 2026-07-01 21:26:00 · 23m 18s | |
| CSGO-puYt5-pkG6G-LpuQj-rt3Yn-HOH8D | 14/16/9 | 89.9 | 1.05 | 2026-06-28 20:04:46 · 38m 55s | |
| CSGO-axmnp-NQpyR-cpyj7-hjzJE-FdcNE | 26/13/4 | 103.2 | 1.63 | 2026-06-28 19:24:12 · 34m 51s | |
| CSGO-sRtkE-xpR7i-99hNr-FUSpS-jHR7B | 13/23/7 | 61.1 | 0.67 | 2026-06-22 20:07:47 · 47m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.