76561198119135313
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.2%Peak single-match outcome anomaly 15.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mzNzY-KtvWA-HFQhF-rtFUK-q8tCQ | 14/16/4 | 78.6 | 1.06 | 2026-07-03 18:18:51 · 32m 20s | |
| CSGO-ERKrj-cVmFA-pNyt9-tjmMM-hRyQN | 17/10/7 | 100.5 | 1.49 | 2026-07-01 19:30:18 · 37m 2s | |
| CSGO-S5d4H-teVPO-mD8qD-Ys6AG-pJGrL | 17/23/10 | 67.5 | 0.93 | 2026-07-01 18:36:53 · 50m 52s | |
| CSGO-ZyP3m-E2sYu-RROyT-JtRov-zhJaA | 5/17/5 | 50.9 | 0.44 | 2026-07-01 18:05:57 · 28m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.