Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e7sxc-Ji6Yx-PU7af-qYe8X-BZAYN | 8/21/9 | 54.6 | 0.58 | 2026-06-29 19:41:54 · 43m 5s | |
| CSGO-nje2y-CZUJV-GimMJ-hvyAY-VGU8N | 10/19/6 | 54.5 | 0.70 | 2026-06-25 15:22:51 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.