Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H9uYa-8znky-8YhZH-xDrka-5jDFN | 32/11/2 | 126.6 | 2.06 | 2026-07-04 14:55:09 · 34m 57s | |
| CSGO-uyXsm-ed5Ai-jfXWv-6SHkb-hQAfD | 29/16/10 | 123.2 | 1.86 | 2026-07-04 14:10:31 · 41m 31s | |
| CSGO-EFq5U-w8EUN-P33AW-Etcjk-mOpYF | 11/16/3 | 61.0 | 0.87 | 2026-07-04 12:42:56 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.