Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TiiZD-sQojD-ejQZN-LwijZ-nFzAC | 15/8/6 | 101.7 | 1.54 | 2026-06-24 17:54:46 · 25m 30s | |
| CSGO-SzSxZ-JROLc-qn9mY-aLy8T-8aaUN | 26/20/7 | 108.5 | 1.39 | 2026-06-23 20:49:11 · 51m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.