Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bj58W-QWTMD-moMLJ-OZftc-9EacP | 15/7/6 | 85.3 | 1.54 | 2026-07-05 18:15:09 · 29m 1s | |
| CSGO-if8SA-ekzjJ-cfmcC-j455Z-4jmMC | 11/12/2 | 73.6 | 0.82 | 2026-07-04 10:27:16 · 25m 54s | |
| CSGO-8Fi7R-TmahC-RtjBN-4EmTy-9f4NF | 15/17/3 | 72.7 | 1.05 | 2026-06-20 20:55:53 · 34m 33s | |
| CSGO-6oKii-iNMO5-YqPxr-tLnME-scvaL | 15/14/4 | 85.6 | 1.21 | 2026-06-17 21:26:06 · 32m 29s | |
| CSGO-qY8bR-K2nuW-Frrne-MwLkW-aQ4qB | 12/15/1 | 71.0 | 0.88 | 2026-06-16 19:15:18 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.