Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wK5yB-P2rhd-YdqL2-FKpXA-ryjjD | 17/17/4 | 62.5 | 1.03 | 2026-06-24 17:32:08 · 33m 30s | |
| CSGO-q2sAx-iOyza-vvNYC-SeLkp-3WfnL | 14/12/7 | 92.1 | 1.40 | 2026-06-15 14:25:56 · 25m 1s | |
| CSGO-PVnFy-chREb-5PYOo-CbJtU-jvV9G | 6/5/1 | 79.0 | 1.28 | 2026-06-09 09:34:35 · 8m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.