Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tV9Hv-iGbLU-fiCKi-W3ASS-47D7K | 18/16/5 | 89.1 | 1.24 | 2026-07-04 11:41:03 · 38m 15s | |
| CSGO-ucNrA-A4DnZ-GUe58-JAcnz-9f4NF | 13/23/6 | 47.0 | 0.60 | 2026-06-14 15:23:47 · 49m 47s | |
| CSGO-DGqdx-ahDkR-Bu5GC-DVVOs-jDWPA | 23/9/7 | 130.3 | 2.05 | 2026-06-12 14:31:09 · 31m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.