Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5BoU-Wra3Z-OfFqG-jjsJB-QKD7K | 13/16/1 | 72.2 | 0.94 | 2026-06-23 18:18:24 · 31m 49s | |
| CSGO-Az3ZY-rCfjx-Xxiem-fSBcS-iQtWK | 10/10/3 | 55.6 | 1.01 | 2026-06-22 18:34:30 · 26m 55s | |
| CSGO-mR4Um-sp2j8-WhN8i-odYDU-jQzMM | 5/12/3 | 34.0 | 0.50 | 2026-06-22 18:00:50 · 31m 0s | |
| CSGO-ktzhH-Ns2Sv-xrc6f-iHL8O-Ac9eD | 6/15/4 | 42.9 | 0.49 | 2026-06-22 17:27:31 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.