Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y2y9W-Jj9m3-5DJAd-HD2zP-DRRyL | 10/14/2 | 44.4 | 0.72 | 2026-06-23 21:04:54 · 34m 6s | |
| CSGO-yxTvM-7mwRe-9MA95-SeHB9-DBF4C | 20/13/6 | 98.4 | 1.42 | 2026-06-14 18:49:21 · 41m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.