Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PwmKM-bBZWD-xRpdJ-GUXH3-Sf78F | 14/11/2 | 71.5 | 1.23 | 2026-07-02 21:13:17 · 29m 15s | |
| CSGO-ByFUN-DG5Gm-aB9px-zB9W3-VUPRO | 13/23/9 | 55.9 | 0.82 | 2026-07-02 20:13:04 · 47m 2s | |
| CSGO-uQjH8-jbdhQ-wAmTA-Ej5NC-YLr7C | 14/19/5 | 56.9 | 0.86 | 2026-06-20 21:10:11 · 37m 24s | |
| CSGO-Wr5H8-HyZd7-ymL5J-htv4P-nRyQN | 12/9/8 | 83.7 | 1.35 | 2026-06-20 20:39:29 · 26m 27s | |
| CSGO-bYBSX-34KqA-mniN9-aRmLC-vT88F | 11/16/6 | 83.2 | 0.91 | 2026-06-12 21:48:24 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.